Cellular Automata
This is a 16 cell gate and pattern generator using cellular automata rules 90 & 150. It will run thru a process driven by a clock signal and requires a signal on one of the seed inputs (anything crossing 1V) to start a new process or alter the current one.
A process without seeds may run for hours or minutes, depending upon the start point and clock rate.
There are 3 CV outputs, two based on what is happening on each half of the circuit, one reflects the pattern created by the active cells. Each cell has a gate output.
The circuit uses CMOS chips and op amps, no microprocessors. It is a big build!
PCB set = USD25
panel = USD23
assembled = USD280
Build Guide & BOM on the NLC wiki
A process without seeds may run for hours or minutes, depending upon the start point and clock rate.
There are 3 CV outputs, two based on what is happening on each half of the circuit, one reflects the pattern created by the active cells. Each cell has a gate output.
The circuit uses CMOS chips and op amps, no microprocessors. It is a big build!
PCB set = USD25
panel = USD23
assembled = USD280
Build Guide & BOM on the NLC wiki